I'm passionate about space exploration and designing space vessels for my skills practice mainly. For the designs, I take inspiration from the sci-fi genre. I construct vehicles following a fictional technology and exciting morphology. The appearance of my ships evolves from observation of the automotive industry while giving a futuristic twist. In designs, I'm focusing on capturing emotions via shapes and creating an object of desire.
At some point, I decided to avoid using weaponry in the designs. It is a too easy and comforting way to create density on space ships. Many concept designers do it, especially in the gaming industry, I try not to. Space is already hostile enough and probably should stay without battles.
I would love to work on a space-themed game that is not based on war or sort of a military conflict. But get me wrong; I do love games, particularly Homeworld, Star Conflict, and Starcraft series.
I'm far from being a generalist in regards to spaceships design. The way how most spaceships designed annoys me. A pile of retro-futuristic, bulky, and boxy bodies with a random paneling is not how people should travel through the cosmic matter. People care about a great-looking artifact, just to name a couple, Porsche, Ferrari, Lamborghini. Concept ships also can do better in this term.